Damage Timer

All destructible objects in Dumbledore64, your wizard, enemies, bosses and terrain, have a built-in mechanic called a damage timer. Whenever one of these objects is damaged, it starts flashing for 1 second. During this period, the object is invincible, and cannot take damage from any source. The purpose of this damage timer is to stop persistent damage spells, such as Lightning, from instantly killing anything with more than 1 HP.